Scanning and Generating Barcodes with ZXing on Xamarin.Forms

Scanning and Generating Barcodes with ZXing on Xamarin.Forms

Barcodes are still very much present in our daily lives. It’s a quick and easy way to store and read information or show a unique identifier on an object. It is not a big surprise that scanning barcodes is something that is often requested in apps. While mobile devices often aren’t specialized in these kinds … Read more

Different app icons for different configurations in Xamarin

Different app icons for different configurations in Xamarin

When you start sending out versions of your app for testing purposes in a corporate environment, it might be desirable to being able to distinguish them, or maybe even run two version simultaneously. This is just one of the many situations that can be implemented by making use of the MSBuild conditions. In this post … Read more

3D Touch your Xamarin(.Forms) app: apply pressure to icon area

3D Touch in action on iPhone 6s

Now that I have got a new iPhone 7 that supports 3D Touch it’s about time to have a play with that! In case you have missed it, 3D Touch (or Force Touch) is a concept that Apple introduced with the iPhone 6s (Plus) and iOS 9. It lets you press the screen a bit … Read more

Using custom fonts on iOS and Android with Xamarin.Forms

Edit March 14th, 2018: By the request of one of my followers on Twitter I have set up a sample repository here: https://github.com/jfversluis/CustomFontsSample. Please note that the code is different from below and I did a new blogpost with the latest bits, because some things have changed (for the better!). Seeming that this post is still … Read more

Localization of the default iOS controls

When you are not from a English speaking country like myself, you will probably find yourself creating apps in your native language from time to time. Localization is something that you probably want to look into. While doing just that in Xamarin.Forms I noticed that, when using controls like the SearchBar (which is further explained in … Read more